polygondotcom:

Dodgeball: An extreme second chance at childhood

Or, what it feels like to be hit in the face with a rubber ball.

A man in his mid-20s dressed as a Power Ranger leaps into the air, arms stretched, poised to catch the squishy rubber ball.

In one moment, he moves with the grace of a dancer, long limbs creating elegant lines midair. In the next, he misses the catch and cops it squarely in the crotch. He tumbles onto the gym floor, rolling over once or twice before getting onto his hands and knees. He holds the position for a few moments as if to assess if any damage has been done. Everything is still there. He’s OK. The Ranger gets back up. Around him rubber balls fly through the air — some slow enough they can be easily caught, others so hard and fast that, when they hit the back wall, they sound like small explosions.

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polygondotcom:

Project Flare allows Square Enix to create a virtual world 17 times larger than Skyrim

Square Enix may have disappointed some fans by not bringing Final Fantasy 15 and Kingdom Hearts 3 to this year’s E3, but they saved one surprise to show off behind closed doors.

In a demo and question-and-answer session mostly restricted to developers and potential publishing partners, Square Enix showed off the latest iteration of their Project Flare cloud gaming technology. Originally revealed last November, Project Flare aims to use supercomputers as servers to deliver gaming experiences that wouldn’t be possible on most regular PCs or consoles.

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